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Just a few fixes for the fps counter, also unbreak direct XFB homebrews.
And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3950 8ced0084-cf51-0410-be5f-012b33b47a6e
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51ddedf512
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7 changed files with 56 additions and 33 deletions
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@ -106,6 +106,7 @@ static bool s_PluginInitialized = false;
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static u32 s_swapRequested = FALSE;
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static u32 s_efbAccessRequested = FALSE;
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static bool ForceSwap = true;
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void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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{
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@ -467,11 +468,17 @@ void VideoFifo_CheckSwapRequest()
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{
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#ifdef XXX_ENABLE_CPU_CONTROLLED_SWAPPING
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Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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// TODO: Find better name for this because I don't know if it means what it says.
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g_VideoInitialize.pCopiedToXFB(true);
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#else
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if (ForceSwap)
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{
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Renderer::Swap(s_beginFieldArgs.xfbAddr, s_beginFieldArgs.field, s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
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g_VideoInitialize.pCopiedToXFB(false);
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}
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#endif
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// TODO : This just updates the frame counter, so we may change this func's name as well
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g_VideoInitialize.pCopiedToXFB(true);
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Common::AtomicStoreRelease(s_swapRequested, FALSE);
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}
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}
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@ -484,6 +491,7 @@ inline bool addrRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
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// Run from the graphics thread (from Fifo.cpp)
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void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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{
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#ifdef XXX_ENABLE_CPU_CONTROLLED_SWAPPING
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if (Common::AtomicLoadAcquire(s_swapRequested))
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{
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u32 aLower = xfbAddr;
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@ -494,6 +502,9 @@ void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
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if (addrRangesOverlap(aLower, aUpper, bLower, bUpper))
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VideoFifo_CheckSwapRequest();
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}
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#else
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ForceSwap = false;
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#endif
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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