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Second Stage: re implement zcomplock and correct all the logic error in PixelShaderGen.cpp. i disable fastzcomlock for the moment to avoid confusions.
please test for regressions
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13 changed files with 201 additions and 140 deletions
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@ -24,7 +24,7 @@
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// Increment this every time you change shader generation code.
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enum
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{
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LINEAR_DISKCACHE_VER = 6975
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LINEAR_DISKCACHE_VER = 6976
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};
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// On disk format:
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