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partial revert of 8a6f747408
texture_rect isn't in core 3.0, so the long texture function must be used
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4 changed files with 7 additions and 7 deletions
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@ -247,7 +247,7 @@ void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYP
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else if (ApiType == API_D3D11)
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texSampleOpName = "tex0.Sample";
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else
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texSampleOpName = "texture";
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texSampleOpName = "texture2DRect";
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// the increment of sampleUv.x is delayed, so we perform it here. see WriteIncrementSampleX.
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const char* texSampleIncrementUnit;
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