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DolphinAnalytics: Reformat comments
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@ -181,7 +181,7 @@ private:
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// Performance sampling state & internal helpers.
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// Performance sampling state & internal helpers.
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void InitializePerformanceSampling(); // Called on game start / title switch.
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void InitializePerformanceSampling(); // Called on game start / title switch.
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bool ShouldStartPerformanceSampling();
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bool ShouldStartPerformanceSampling();
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u64 m_sampling_next_start_us; // Next timestamp (in us) at which to trigger sampling.
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u64 m_sampling_next_start_us; // Next timestamp (in us) at which to trigger sampling.
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bool m_sampling_performance_info = false; // Whether we are currently collecting samples.
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bool m_sampling_performance_info = false; // Whether we are currently collecting samples.
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std::vector<PerformanceSample> m_performance_samples;
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std::vector<PerformanceSample> m_performance_samples;
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