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https://github.com/dolphin-emu/dolphin.git
synced 2025-04-27 23:08:47 +00:00
FramebufferManager: Implement EFB tile cache
The new tile cache is dynamic in size and can be turned on/off.
This commit is contained in:
parent
65216c9e87
commit
6bc4bfd26a
8 changed files with 240 additions and 159 deletions
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@ -43,6 +43,7 @@ bool FramebufferManager::Initialize()
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return false;
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}
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m_efb_cache_tile_size = static_cast<u32>(std::max(g_ActiveConfig.iEFBAccessTileSize, 0));
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if (!CreateReadbackFramebuffer())
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{
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PanicAlert("Failed to create EFB readback framebuffer");
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@ -288,6 +289,7 @@ bool FramebufferManager::ReinterpretPixelData(EFBReinterpretType convtype)
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std::swap(m_efb_color_texture, m_efb_convert_color_texture);
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std::swap(m_efb_framebuffer, m_efb_convert_framebuffer);
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g_renderer->EndUtilityDrawing();
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InvalidatePeekCache();
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return true;
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}
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@ -324,92 +326,101 @@ void FramebufferManager::DestroyConversionPipelines()
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pipeline.reset();
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}
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bool FramebufferManager::PopulateColorReadbackTexture()
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bool FramebufferManager::IsUsingTiledEFBCache() const
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{
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g_vertex_manager->OnCPUEFBAccess();
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// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
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AbstractTexture* src_texture =
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ResolveEFBColorTexture(MathUtil::Rectangle<int>(0, 0, GetEFBWidth(), GetEFBHeight()));
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if (g_renderer->GetEFBScale() != 1)
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{
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// Downsample from internal resolution to 1x.
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// TODO: This won't produce correct results at IRs above 2x.
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g_renderer->BeginUtilityDrawing();
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g_renderer->SetAndDiscardFramebuffer(m_color_copy_framebuffer.get());
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g_renderer->SetViewportAndScissor(m_color_copy_framebuffer->GetRect());
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g_renderer->SetPipeline(m_color_copy_pipeline.get());
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g_renderer->SetTexture(0, src_texture);
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g_renderer->SetSamplerState(0, RenderState::GetLinearSamplerState());
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g_renderer->Draw(0, 3);
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// Copy from EFB or copy texture to staging texture.
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m_color_readback_texture->CopyFromTexture(m_color_copy_texture.get(),
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m_color_readback_texture->GetRect(), 0, 0,
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m_color_readback_texture->GetRect());
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g_renderer->EndUtilityDrawing();
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}
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else
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{
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m_color_readback_texture->CopyFromTexture(src_texture, m_color_readback_texture->GetRect(), 0,
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0, m_color_readback_texture->GetRect());
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}
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// Wait until the copy is complete.
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m_color_readback_texture->Flush();
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m_color_readback_texture_valid = true;
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return true;
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return m_efb_cache_tile_size > 0;
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}
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bool FramebufferManager::PopulateDepthReadbackTexture()
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bool FramebufferManager::IsEFBCacheTilePresent(bool depth, u32 x, u32 y, u32* tile_index) const
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{
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g_vertex_manager->OnCPUEFBAccess();
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// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
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AbstractTexture* src_texture =
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ResolveEFBDepthTexture(MathUtil::Rectangle<int>(0, 0, GetEFBWidth(), GetEFBHeight()));
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if (g_renderer->GetEFBScale() != 1)
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const EFBCacheData& data = depth ? m_efb_depth_cache : m_efb_color_cache;
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if (m_efb_cache_tile_size == 0)
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{
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// Downsample from internal resolution to 1x.
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// TODO: This won't produce correct results at IRs above 2x.
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g_renderer->BeginUtilityDrawing();
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g_renderer->SetAndDiscardFramebuffer(m_depth_copy_framebuffer.get());
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g_renderer->SetViewportAndScissor(m_depth_copy_framebuffer->GetRect());
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g_renderer->SetPipeline(m_depth_copy_pipeline.get());
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g_renderer->SetTexture(0, src_texture);
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g_renderer->SetSamplerState(0, RenderState::GetLinearSamplerState());
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g_renderer->Draw(0, 3);
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// No need to call FinishedRendering() here because CopyFromTexture() transitions.
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m_depth_readback_texture->CopyFromTexture(m_depth_copy_texture.get(),
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m_depth_readback_texture->GetRect(), 0, 0,
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m_depth_readback_texture->GetRect());
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g_renderer->EndUtilityDrawing();
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*tile_index = 0;
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return data.valid;
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}
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else
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{
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m_depth_readback_texture->CopyFromTexture(src_texture, m_depth_readback_texture->GetRect(), 0,
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0, m_depth_readback_texture->GetRect());
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*tile_index =
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((y / m_efb_cache_tile_size) * m_efb_cache_tiles_wide) + (x / m_efb_cache_tile_size);
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return data.valid && data.tiles[*tile_index];
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}
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}
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// Wait until the copy is complete.
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m_depth_readback_texture->Flush();
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m_depth_readback_texture_valid = true;
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return true;
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MathUtil::Rectangle<int> FramebufferManager::GetEFBCacheTileRect(u32 tile_index) const
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{
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if (m_efb_cache_tile_size == 0)
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return MathUtil::Rectangle<int>(0, 0, EFB_WIDTH, EFB_HEIGHT);
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const u32 tile_y = tile_index / m_efb_cache_tiles_wide;
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const u32 tile_x = tile_index % m_efb_cache_tiles_wide;
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const u32 start_y = tile_y * m_efb_cache_tile_size;
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const u32 start_x = tile_x * m_efb_cache_tile_size;
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return MathUtil::Rectangle<int>(
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start_x, start_y, std::min(start_x + m_efb_cache_tile_size, static_cast<u32>(EFB_WIDTH)),
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std::min(start_y + m_efb_cache_tile_size, static_cast<u32>(EFB_HEIGHT)));
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}
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u32 FramebufferManager::PeekEFBColor(u32 x, u32 y)
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{
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// The y coordinate here assumes upper-left origin, but the readback texture is lower-left in GL.
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if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
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y = EFB_HEIGHT - 1 - y;
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u32 tile_index;
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if (!IsEFBCacheTilePresent(false, x, y, &tile_index))
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PopulateEFBCache(false, tile_index);
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u32 value;
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m_efb_color_cache.readback_texture->ReadTexel(x, y, &value);
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return value;
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}
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float FramebufferManager::PeekEFBDepth(u32 x, u32 y)
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{
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// The y coordinate here assumes upper-left origin, but the readback texture is lower-left in GL.
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if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
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y = EFB_HEIGHT - 1 - y;
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u32 tile_index;
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if (!IsEFBCacheTilePresent(true, x, y, &tile_index))
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PopulateEFBCache(true, tile_index);
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float value;
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m_efb_depth_cache.readback_texture->ReadTexel(x, y, &value);
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return value;
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}
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void FramebufferManager::SetEFBCacheTileSize(u32 size)
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{
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if (m_efb_cache_tile_size == size)
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return;
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InvalidatePeekCache();
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m_efb_cache_tile_size = size;
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DestroyReadbackFramebuffer();
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if (!CreateReadbackFramebuffer())
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PanicAlert("Failed to create EFB readback framebuffers");
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}
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void FramebufferManager::InvalidatePeekCache()
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{
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m_color_readback_texture_valid = false;
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m_depth_readback_texture_valid = false;
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if (m_efb_color_cache.valid)
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{
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m_efb_color_cache.valid = false;
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std::fill(m_efb_color_cache.tiles.begin(), m_efb_color_cache.tiles.end(), false);
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}
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if (m_efb_depth_cache.valid)
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{
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m_efb_depth_cache.valid = false;
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std::fill(m_efb_depth_cache.tiles.begin(), m_efb_depth_cache.tiles.end(), false);
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}
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}
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bool FramebufferManager::CompileReadbackPipelines()
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{
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AbstractPipelineConfig config = {};
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config.vertex_shader = g_shader_cache->GetScreenQuadVertexShader();
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config.vertex_shader = g_shader_cache->GetTextureCopyVertexShader();
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config.geometry_shader = IsEFBStereo() ? g_shader_cache->GetTexcoordGeometryShader() : nullptr;
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config.pixel_shader = g_shader_cache->GetTextureCopyPixelShader();
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config.rasterization_state = RenderState::GetNoCullRasterizationState(PrimitiveType::Triangles);
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@ -417,15 +428,15 @@ bool FramebufferManager::CompileReadbackPipelines()
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config.blending_state = RenderState::GetNoBlendingBlendState();
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config.framebuffer_state = RenderState::GetColorFramebufferState(GetEFBColorFormat());
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config.usage = AbstractPipelineUsage::Utility;
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m_color_copy_pipeline = g_renderer->CreatePipeline(config);
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if (!m_color_copy_pipeline)
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m_efb_color_cache.copy_pipeline = g_renderer->CreatePipeline(config);
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if (!m_efb_color_cache.copy_pipeline)
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return false;
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// same for depth, except different format
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config.framebuffer_state.color_texture_format =
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AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat());
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m_depth_copy_pipeline = g_renderer->CreatePipeline(config);
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if (!m_depth_copy_pipeline)
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m_efb_depth_cache.copy_pipeline = g_renderer->CreatePipeline(config);
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if (!m_efb_depth_cache.copy_pipeline)
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return false;
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if (IsEFBMultisampled())
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@ -447,49 +458,130 @@ bool FramebufferManager::CompileReadbackPipelines()
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void FramebufferManager::DestroyReadbackPipelines()
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{
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m_efb_depth_resolve_pipeline.reset();
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m_depth_copy_pipeline.reset();
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m_color_copy_pipeline.reset();
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m_efb_depth_cache.copy_pipeline.reset();
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m_efb_color_cache.copy_pipeline.reset();
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}
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bool FramebufferManager::CreateReadbackFramebuffer()
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{
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const TextureConfig color_config(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBColorFormat(),
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AbstractTextureFlag_RenderTarget);
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const TextureConfig depth_config(
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EFB_WIDTH, EFB_HEIGHT, 1, 1, 1,
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AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat()),
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AbstractTextureFlag_RenderTarget);
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if (g_renderer->GetEFBScale() != 1)
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// Since we can't partially copy from a depth buffer directly to the staging texture in D3D, we
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// use an intermediate buffer to avoid copying the whole texture.
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if ((IsUsingTiledEFBCache() && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies) ||
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g_renderer->GetEFBScale() != 1)
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{
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m_color_copy_texture = g_renderer->CreateTexture(color_config);
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m_depth_copy_texture = g_renderer->CreateTexture(depth_config);
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if (!m_color_copy_texture || !m_depth_copy_texture)
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const TextureConfig color_config(IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_WIDTH,
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IsUsingTiledEFBCache() ? m_efb_cache_tile_size : EFB_HEIGHT, 1,
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1, 1, GetEFBColorFormat(), AbstractTextureFlag_RenderTarget);
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const TextureConfig depth_config(
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color_config.width, color_config.height, 1, 1, 1,
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AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat()),
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AbstractTextureFlag_RenderTarget);
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m_efb_color_cache.texture = g_renderer->CreateTexture(color_config);
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m_efb_depth_cache.texture = g_renderer->CreateTexture(depth_config);
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if (!m_efb_color_cache.texture || !m_efb_depth_cache.texture)
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return false;
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m_color_copy_framebuffer = g_renderer->CreateFramebuffer(m_color_copy_texture.get(), nullptr);
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m_depth_copy_framebuffer = g_renderer->CreateFramebuffer(m_depth_copy_texture.get(), nullptr);
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if (!m_color_copy_framebuffer || !m_depth_copy_framebuffer)
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m_efb_color_cache.framebuffer =
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g_renderer->CreateFramebuffer(m_efb_color_cache.texture.get(), nullptr);
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m_efb_depth_cache.framebuffer =
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g_renderer->CreateFramebuffer(m_efb_depth_cache.texture.get(), nullptr);
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if (!m_efb_color_cache.framebuffer || !m_efb_depth_cache.framebuffer)
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return false;
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}
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m_color_readback_texture =
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g_renderer->CreateStagingTexture(StagingTextureType::Mutable, color_config);
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m_depth_readback_texture =
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g_renderer->CreateStagingTexture(StagingTextureType::Mutable, depth_config);
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if (!m_color_readback_texture || !m_depth_readback_texture)
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// Staging texture use the full EFB dimensions, as this is the buffer for the whole cache.
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m_efb_color_cache.readback_texture = g_renderer->CreateStagingTexture(
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StagingTextureType::Mutable,
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TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1, GetEFBColorFormat(), 0));
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m_efb_depth_cache.readback_texture = g_renderer->CreateStagingTexture(
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StagingTextureType::Mutable,
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TextureConfig(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1,
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AbstractTexture::GetColorFormatForDepthFormat(GetEFBDepthFormat()), 0));
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if (!m_efb_color_cache.readback_texture || !m_efb_depth_cache.readback_texture)
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return false;
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if (IsUsingTiledEFBCache())
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{
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const u32 tiles_wide = ((EFB_WIDTH + (m_efb_cache_tile_size - 1)) / m_efb_cache_tile_size);
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const u32 tiles_high = ((EFB_HEIGHT + (m_efb_cache_tile_size - 1)) / m_efb_cache_tile_size);
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const u32 total_tiles = tiles_wide * tiles_high;
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m_efb_color_cache.tiles.resize(total_tiles);
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std::fill(m_efb_color_cache.tiles.begin(), m_efb_color_cache.tiles.end(), false);
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m_efb_depth_cache.tiles.resize(total_tiles);
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std::fill(m_efb_depth_cache.tiles.begin(), m_efb_depth_cache.tiles.end(), false);
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m_efb_cache_tiles_wide = tiles_wide;
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}
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return true;
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}
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void FramebufferManager::DestroyReadbackFramebuffer()
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{
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m_depth_copy_framebuffer.reset();
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m_depth_copy_texture.reset();
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m_depth_readback_texture_valid = false;
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m_color_copy_framebuffer.reset();
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m_color_copy_texture.reset();
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m_color_readback_texture_valid = false;
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auto DestroyCache = [](EFBCacheData& data) {
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data.readback_texture.reset();
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data.framebuffer.reset();
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data.texture.reset();
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data.valid = false;
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};
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DestroyCache(m_efb_color_cache);
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DestroyCache(m_efb_depth_cache);
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}
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void FramebufferManager::PopulateEFBCache(bool depth, u32 tile_index)
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{
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g_vertex_manager->OnCPUEFBAccess();
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// Force the path through the intermediate texture, as we can't do an image copy from a depth
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// buffer directly to a staging texture (must be the whole resource).
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const bool force_intermediate_copy =
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depth && !g_ActiveConfig.backend_info.bSupportsPartialDepthCopies && IsUsingTiledEFBCache();
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// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
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EFBCacheData& data = depth ? m_efb_depth_cache : m_efb_color_cache;
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const MathUtil::Rectangle<int> rect = GetEFBCacheTileRect(tile_index);
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const MathUtil::Rectangle<int> native_rect = g_renderer->ConvertEFBRectangle(rect);
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AbstractTexture* src_texture =
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depth ? ResolveEFBDepthTexture(native_rect) : ResolveEFBColorTexture(native_rect);
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if (g_renderer->GetEFBScale() != 1 || force_intermediate_copy)
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{
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// Downsample from internal resolution to 1x.
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// TODO: This won't produce correct results at IRs above 2x. More samples are required.
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// This is the same issue as with EFB copies.
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g_renderer->BeginUtilityDrawing();
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const float rcp_src_width = 1.0f / m_efb_framebuffer->GetWidth();
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const float rcp_src_height = 1.0f / m_efb_framebuffer->GetHeight();
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const std::array<float, 4> uniforms = {
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{native_rect.left * rcp_src_width, native_rect.top * rcp_src_height,
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native_rect.GetWidth() * rcp_src_width, native_rect.GetHeight() * rcp_src_height}};
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g_vertex_manager->UploadUtilityUniforms(&uniforms, sizeof(uniforms));
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g_renderer->SetAndDiscardFramebuffer(data.framebuffer.get());
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g_renderer->SetViewportAndScissor(data.framebuffer->GetRect());
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g_renderer->SetPipeline(data.copy_pipeline.get());
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g_renderer->SetTexture(0, src_texture);
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g_renderer->SetSamplerState(0, depth ? RenderState::GetPointSamplerState() :
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RenderState::GetLinearSamplerState());
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g_renderer->Draw(0, 3);
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// Copy from EFB or copy texture to staging texture.
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// No need to call FinishedRendering() here because CopyFromTexture() transitions.
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data.readback_texture->CopyFromTexture(
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data.texture.get(), MathUtil::Rectangle<int>(0, 0, rect.GetWidth(), rect.GetHeight()), 0, 0,
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rect);
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g_renderer->EndUtilityDrawing();
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}
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else
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{
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data.readback_texture->CopyFromTexture(src_texture, rect, 0, 0, rect);
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}
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// Wait until the copy is complete.
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data.readback_texture->Flush();
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data.valid = true;
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if (IsUsingTiledEFBCache())
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data.tiles[tile_index] = true;
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}
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void FramebufferManager::ClearEFB(const MathUtil::Rectangle<int>& rc, bool clear_color,
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@ -578,34 +670,6 @@ void FramebufferManager::DestroyClearPipelines()
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}
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}
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u32 FramebufferManager::PeekEFBColor(u32 x, u32 y)
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{
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if (!m_color_readback_texture_valid && !PopulateColorReadbackTexture())
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return 0;
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// The y coordinate here assumes upper-left origin, but the readback texture is lower-left in GL.
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if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
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y = EFB_HEIGHT - 1 - y;
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u32 value;
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m_color_readback_texture->ReadTexel(x, y, &value);
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return value;
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}
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float FramebufferManager::PeekEFBDepth(u32 x, u32 y)
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{
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if (!m_depth_readback_texture_valid && !PopulateDepthReadbackTexture())
|
||||
return 0.0f;
|
||||
|
||||
// The y coordinate here assumes upper-left origin, but the readback texture is lower-left in GL.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
|
||||
float value;
|
||||
m_depth_readback_texture->ReadTexel(x, y, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
void FramebufferManager::PokeEFBColor(u32 x, u32 y, u32 color)
|
||||
{
|
||||
// Flush if we exceeded the number of vertices per batch.
|
||||
|
@ -614,15 +678,14 @@ void FramebufferManager::PokeEFBColor(u32 x, u32 y, u32 color)
|
|||
|
||||
CreatePokeVertices(&m_color_poke_vertices, x, y, 0.0f, color);
|
||||
|
||||
// Update the peek cache if it's valid, since we know the color of the pixel now.
|
||||
if (m_color_readback_texture_valid)
|
||||
{
|
||||
// See comment above for reasoning for lower-left coordinates.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
// See comment above for reasoning for lower-left coordinates.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
|
||||
m_color_readback_texture->WriteTexel(x, y, &color);
|
||||
}
|
||||
// Update the peek cache if it's valid, since we know the color of the pixel now.
|
||||
u32 tile_index;
|
||||
if (IsEFBCacheTilePresent(false, x, y, &tile_index))
|
||||
m_efb_color_cache.readback_texture->WriteTexel(x, y, &color);
|
||||
}
|
||||
|
||||
void FramebufferManager::PokeEFBDepth(u32 x, u32 y, float depth)
|
||||
|
@ -633,15 +696,14 @@ void FramebufferManager::PokeEFBDepth(u32 x, u32 y, float depth)
|
|||
|
||||
CreatePokeVertices(&m_depth_poke_vertices, x, y, depth, 0);
|
||||
|
||||
// Update the peek cache if it's valid, since we know the color of the pixel now.
|
||||
if (m_depth_readback_texture_valid)
|
||||
{
|
||||
// See comment above for reasoning for lower-left coordinates.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
// See comment above for reasoning for lower-left coordinates.
|
||||
if (g_ActiveConfig.backend_info.bUsesLowerLeftOrigin)
|
||||
y = EFB_HEIGHT - 1 - y;
|
||||
|
||||
m_depth_readback_texture->WriteTexel(x, y, &depth);
|
||||
}
|
||||
// Update the peek cache if it's valid, since we know the color of the pixel now.
|
||||
u32 tile_index;
|
||||
if (IsEFBCacheTilePresent(true, x, y, &tile_index))
|
||||
m_efb_depth_cache.readback_texture->WriteTexel(x, y, &depth);
|
||||
}
|
||||
|
||||
void FramebufferManager::CreatePokeVertices(std::vector<EFBPokeVertex>* destination_list, u32 x,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue