From 6c1bdfe04cd12cbc75c86d6b71472393443426a5 Mon Sep 17 00:00:00 2001 From: magumagu Date: Sun, 25 Jan 2015 17:22:29 -0800 Subject: [PATCH] More work. --- .../Core/VideoBackends/D3D/PSTextureEncoder.cpp | 15 ++++++++------- .../Core/VideoCommon/TextureConversionShader.cpp | 5 ++--- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index 96f90bb870..492d67c13e 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -40,15 +40,15 @@ void PSTextureEncoder::Init() // Create output texture RGBA format D3D11_TEXTURE2D_DESC t2dd = CD3D11_TEXTURE2D_DESC( - DXGI_FORMAT_R8G8B8A8_UINT, - EFB_WIDTH, EFB_HEIGHT, 1, 1, D3D11_BIND_RENDER_TARGET); + DXGI_FORMAT_B8G8R8A8_UNORM, + EFB_WIDTH * 4, EFB_HEIGHT / 4, 1, 1, D3D11_BIND_RENDER_TARGET); hr = D3D::device->CreateTexture2D(&t2dd, nullptr, &m_out); CHECK(SUCCEEDED(hr), "create efb encode output texture"); D3D::SetDebugObjectName(m_out, "efb encoder output texture"); // Create output render target view D3D11_RENDER_TARGET_VIEW_DESC rtvd = CD3D11_RENDER_TARGET_VIEW_DESC(m_out, - D3D11_RTV_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UINT); + D3D11_RTV_DIMENSION_TEXTURE2D, DXGI_FORMAT_B8G8R8A8_UNORM); hr = D3D::device->CreateRenderTargetView(m_out, &rtvd, &m_outRTV); CHECK(SUCCEEDED(hr), "create efb encode output render target view"); D3D::SetDebugObjectName(m_outRTV, "efb encoder output rtv"); @@ -135,7 +135,7 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, // Set up all the state for EFB encoding { - D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(cacheLinesPerRow*2*4), FLOAT(numBlocksY*4)); + D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(cacheLinesPerRow * 8), FLOAT(numBlocksY)); D3D::context->RSSetViewports(1, &vp); EFBRectangle fullSrcRect; @@ -156,11 +156,11 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, EFBEncodeParams params; params.SrcLeft = correctSrc.left; - params.SrcLeft = correctSrc.top; + params.SrcTop = correctSrc.top; params.DestWidth = actualWidth; params.ScaleFactor = scaleByHalf ? 2 : 1; D3D::context->UpdateSubresource(m_encodeParams, 0, nullptr, ¶ms, 0, 0); - D3D::stateman->SetPixelConstants(0, m_encodeParams); + D3D::stateman->SetPixelConstants(m_encodeParams); D3D::drawShadedTexQuad(pEFB, targetRect.AsRECT(), @@ -171,7 +171,7 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, VertexShaderCache::GetSimpleInputLayout()); // Copy to staging buffer - D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, cacheLinesPerRow*2*4, numBlocksY*4, 1); + D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, cacheLinesPerRow * 8, numBlocksY, 1); D3D::context->CopySubresourceRegion(m_outStage, 0, 0, 0, 0, m_out, 0, &srcBox); // Transfer staging buffer to GameCube/Wii RAM @@ -182,6 +182,7 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, u8* src = (u8*)map.pData; for (unsigned int y = 0; y < numBlocksY; ++y) { + _assert_msg_(POWERPC, map.RowPitch >= cacheLinesPerRow * 32, ""); memcpy(dst, src, cacheLinesPerRow*32); dst += bpmem.copyMipMapStrideChannels*32; src += map.RowPitch; diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 3e09113518..e7600d6248 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -84,7 +84,7 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType) WRITE(p, " out float4 ocol0 : SV_Target, in float4 rawpos : SV_Position)\n"); WRITE(p, "{\n" " int2 sampleUv;\n" - " int2 uv1 = int2((rawpos + 1) / 2 * float2(640, 528));\n" + " int2 uv1 = int2(rawpos.xy);\n" ); } @@ -127,7 +127,7 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest, } else { - WRITE(p, " %s = Tex0.Sample(samp0, float3(uv0 + float2(%d, 0) * sample_offset, 0.0)).%s;\n", + WRITE(p, " %s = Tex0.Sample(samp0, uv0 + float2(%d, 0) * sample_offset).%s;\n", dest, xoffset, colorComp ); } @@ -146,7 +146,6 @@ static void WriteColorToIntensity(char*& p, const char* src, const char* dest) static void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest) { - //WRITE(p, " ocol0 = float4(1,1,1,1;\n"); WRITE(p, " %s = floor(%s * 255.0 / exp2(8.0 - %d.0));\n", dest, src, depth); }