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Fix some vertical alignments
ie. uses spaces for alignment.
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parent
2a7a94387c
commit
6c4ee1753a
91 changed files with 1420 additions and 1405 deletions
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@ -75,16 +75,16 @@ StreamingVoiceContext2_7::StreamingVoiceContext2_7(IXAudio2 *pXAudio2, CMixer *p
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{
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WAVEFORMATEXTENSIBLE wfx = {};
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate();
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wfx.Format.nChannels = 2;
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wfx.Format.wBitsPerSample = 16;
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wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample / 8;
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wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
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wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate();
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wfx.Format.nChannels = 2;
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wfx.Format.wBitsPerSample = 16;
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wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample / 8;
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wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
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wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
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wfx.Samples.wValidBitsPerSample = 16;
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wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
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wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
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wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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// create source voice
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HRESULT hr;
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@ -222,7 +222,7 @@ void XAudio2_7::Update()
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// XAUDIO2_PERFORMANCE_DATA perfData;
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// pXAudio2->GetPerformanceData(&perfData);
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// NOTICE_LOG(DSPHLE, "XAudio2_7 latency (samples): %i", perfData.CurrentLatencyInSamples);
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// NOTICE_LOG(DSPHLE, "XAudio2_7 total glitches: %i", perfData.GlitchesSinceEngineStarted);
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// NOTICE_LOG(DSPHLE, "XAudio2_7 total glitches: %i", perfData.GlitchesSinceEngineStarted);
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//}
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}
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