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The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
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47 changed files with 685 additions and 1088 deletions
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __SETUP_h__
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#define __SETUP_h__
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////////////////////////////////////////////////////////////////////////////////////////
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// File description
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/* ¯¯¯¯¯¯¯¯¯¯¯¯
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////////////////////////*/
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////////////////////////////////////////////////////////////////////////////////////////
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// Settings
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// ¯¯¯¯¯¯¯¯¯¯¯¯
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// This may fix a problem with Stop and Start that I described in the comments to revision 2,139
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//#define SETUP_FREE_PLUGIN_ON_BOOT
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// This may fix a semi-frequent hanging that occured when I used single core and render to main frame
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//#define SETUP_AVOID_SINGLE_CORE_HANG_ON_STOP
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// This may remove sound artifacts in Wario Land Shake It and perhaps other games
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//#define SETUP_AVOID_SOUND_ARTIFACTS
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///////////////////////////
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#endif // __SETUP_h__
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