Replace 'reinterpret_cast' with 'static_cast'

This commit is contained in:
Dr. Dystopia 2024-07-24 06:24:51 +02:00
parent 53ede795a2
commit 6d44afc7dd
26 changed files with 31 additions and 36 deletions

View file

@ -79,7 +79,7 @@ std::vector<BBoxType> D3DBoundingBox::Read(u32 index, u32 length)
HRESULT hr = D3D::context->Map(m_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map);
if (SUCCEEDED(hr))
{
std::memcpy(values.data(), reinterpret_cast<const u8*>(map.pData) + sizeof(BBoxType) * index,
std::memcpy(values.data(), static_cast<const u8*>(map.pData) + sizeof(BBoxType) * index,
sizeof(BBoxType) * length);
D3D::context->Unmap(m_staging_buffer.Get(), 0);