mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-03 14:49:22 +00:00
Merge pull request #10755 from tellowkrinkle/DebugUID
VideoCommon: Don't add garbage to shader uids in debug builds
This commit is contained in:
commit
6ddff87d42
1 changed files with 2 additions and 0 deletions
|
@ -71,6 +71,8 @@ public:
|
||||||
static_assert(std::is_trivially_copyable_v<uid_data>,
|
static_assert(std::is_trivially_copyable_v<uid_data>,
|
||||||
"uid_data must be a trivially copyable type");
|
"uid_data must be a trivially copyable type");
|
||||||
|
|
||||||
|
ShaderUid() { memset(GetUidData(), 0, GetUidDataSize()); }
|
||||||
|
|
||||||
bool operator==(const ShaderUid& obj) const
|
bool operator==(const ShaderUid& obj) const
|
||||||
{
|
{
|
||||||
return memcmp(GetUidData(), obj.GetUidData(), GetUidDataSize()) == 0;
|
return memcmp(GetUidData(), obj.GetUidData(), GetUidDataSize()) == 0;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue