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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -213,7 +213,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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entry.w = width;
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entry.h = height;
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entry.fmt = format;
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entry.mode = bpmem.tex[stage > 3].texMode0[stage & 3];
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entry.mode = sumem.tex[stage > 3].texMode0[stage & 3];
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if (g_Config.bDumpTextures)
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{ // dump texture to file
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