DX11: Add real XFB mode support. May not work perfectly yet. I'm working on a set of fairly big VI-related changes. When I'm done, it should improve animation smoothness for all the backends, especially when virtual or real XFB mode is enabled.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7319 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check 2011-03-08 07:39:36 +00:00
parent a23fb0eef3
commit 6e348a2731
11 changed files with 734 additions and 16 deletions

View file

@ -587,10 +587,10 @@ void drawShadedTexSubQuad(ID3D11ShaderResourceView* texture,
float G = 1.0f / Gamma;
STSQVertex coords[4] = {
{ rDest->left , rDest->bottom, 0.0f, u1, v1, G},
{ rDest->right, rDest->bottom, 0.0f, u2, v1, G},
{ rDest->left , rDest->top , 0.0f, u1, v2, G},
{ rDest->right, rDest->top , 0.0f, u2, v2, G},
{ rDest->left , rDest->bottom, 0.0f, u1, v2, G},
{ rDest->right, rDest->bottom, 0.0f, u2, v2, G},
{ rDest->left , rDest->top , 0.0f, u1, v1, G},
{ rDest->right, rDest->top , 0.0f, u2, v1, G},
};
// only upload the data to VRAM if it changed