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win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments. And issue fix 2792 with credits to Karloathian for finding and fixing it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
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11 changed files with 95 additions and 33 deletions
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@ -310,4 +310,7 @@ void SConfig::LoadSettingsWii()
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sprintf(SectionName, "Wiimote%i", i + 1);
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ini.Get(SectionName, "AutoReconnectRealWiimote", &m_WiiAutoReconnect[i], false);
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}
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ini.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "wiimote.ini").c_str());
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ini.Get("Real", "Unpair", &m_WiiAutoUnpair, false);
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}
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@ -45,6 +45,7 @@ struct SConfig
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bool m_WiiSDCard;
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bool m_WiiKeyboard;
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bool m_WiiAutoReconnect[4];
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bool m_WiiAutoUnpair;
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// hard coded default plugins ...
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std::string m_DefaultGFXPlugin;
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@ -280,8 +280,17 @@ void CWII_IPC_HLE_WiiMote::ExecuteL2capCmd(u8* _pData, u32 _Size)
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break;
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case HID_INTERRUPT_CHANNEL:
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if (number < 4)
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mote->Wiimote_InterruptChannel(number, pHeader->CID, pData, DataSize);
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{
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if (number < 4)
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{
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DEBUG_LOG(WIIMOTE, "Wiimote_InterruptChannel");
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DEBUG_LOG(WIIMOTE, " Channel ID: %04x", pHeader->CID);
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std::string Temp = ArrayToString((const u8*)pData, DataSize);
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DEBUG_LOG(WIIMOTE, " Data: %s", Temp.c_str());
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mote->Wiimote_InterruptChannel(number, pHeader->CID, pData, DataSize);
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}
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}
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break;
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default:
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