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win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments. And issue fix 2792 with credits to Karloathian for finding and fixing it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5750 8ced0084-cf51-0410-be5f-012b33b47a6e
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11 changed files with 95 additions and 33 deletions
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@ -444,6 +444,13 @@ void DolphinApp::OnEndSession()
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int DolphinApp::OnExit()
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{
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#ifdef _WIN32
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if (SConfig::GetInstance().m_WiiAutoUnpair)
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{
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if (CPluginManager::GetInstance().GetWiimote())
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CPluginManager::GetInstance().GetWiimote()->Wiimote_UnPairWiimotes();
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}
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#endif
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CPluginManager::Shutdown();
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SConfig::Shutdown();
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LogManager::Shutdown();
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