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Yet another ClearScreen fix, should be the last one now.
Should fix almost all regressions of the recent ClearScreen changes and keep the fixed stuff. The Super Mario Sunshine glitch is caused by another issue and will be addressed in my next commit. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6668 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
c33f46406e
commit
6e8df50fff
6 changed files with 36 additions and 76 deletions
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@ -545,10 +545,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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else// alpha
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{
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colmat[15] = 1;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[3] = 1;
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}
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cbufid = 1;
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}
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@ -575,18 +571,10 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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case 3: // RA8
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colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
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cbufid = 3;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[3] = 1;
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}
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break;
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case 7: // A8
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colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = fConstAdd[3] = 1;
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}
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cbufid = 4;
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break;
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@ -620,10 +608,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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case 6: // RGBA8
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colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
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cbufid = 10;
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if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
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{
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fConstAdd[3] = 1;
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}
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break;
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default:
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@ -633,8 +617,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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break;
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}
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}
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const unsigned int tex_w = (abs(source_rect.GetWidth()) >> (int)bScaleByHalf);
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const unsigned int tex_h = (abs(source_rect.GetHeight()) >> (int)bScaleByHalf);
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@ -695,4 +677,4 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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entry->FromRenderTarget(bFromZBuffer, bScaleByHalf, cbufid, colmat, source_rect, bIsIntensityFmt, copyfmt);
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g_renderer->RestoreAPIState();
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}
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}
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