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VideoBackends:Metal: MSAA support
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parent
c0fd128171
commit
6ee0248eab
14 changed files with 95 additions and 6 deletions
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@ -188,12 +188,23 @@ bool FramebufferManager::CreateEFBFramebuffer()
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// Create resolved textures if MSAA is on
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if (g_ActiveConfig.MultisamplingEnabled())
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{
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u32 flags = 0;
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if (!g_ActiveConfig.backend_info.bSupportsPartialMultisampleResolve)
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flags |= AbstractTextureFlag_RenderTarget;
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m_efb_resolve_color_texture = g_renderer->CreateTexture(
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TextureConfig(efb_color_texture_config.width, efb_color_texture_config.height, 1,
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efb_color_texture_config.layers, 1, efb_color_texture_config.format, 0),
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efb_color_texture_config.layers, 1, efb_color_texture_config.format, flags),
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"EFB color resolve texture");
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if (!m_efb_resolve_color_texture)
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return false;
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if (!g_ActiveConfig.backend_info.bSupportsPartialMultisampleResolve)
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{
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m_efb_color_resolve_framebuffer =
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g_renderer->CreateFramebuffer(m_efb_resolve_color_texture.get(), nullptr);
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if (!m_efb_color_resolve_framebuffer)
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return false;
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}
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}
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// We also need one to convert the D24S8 to R32F if that is being used (Adreno).
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@ -248,12 +259,27 @@ AbstractTexture* FramebufferManager::ResolveEFBColorTexture(const MathUtil::Rect
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clamped_region.ClampUL(0, 0, GetEFBWidth(), GetEFBHeight());
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// Resolve to our already-created texture.
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for (u32 layer = 0; layer < GetEFBLayers(); layer++)
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if (g_ActiveConfig.backend_info.bSupportsPartialMultisampleResolve)
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{
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m_efb_resolve_color_texture->ResolveFromTexture(m_efb_color_texture.get(), clamped_region,
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layer, 0);
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for (u32 layer = 0; layer < GetEFBLayers(); layer++)
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{
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m_efb_resolve_color_texture->ResolveFromTexture(m_efb_color_texture.get(), clamped_region,
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layer, 0);
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}
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}
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else
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{
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m_efb_color_texture->FinishedRendering();
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g_renderer->BeginUtilityDrawing();
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g_renderer->SetAndDiscardFramebuffer(m_efb_color_resolve_framebuffer.get());
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g_renderer->SetPipeline(m_efb_color_resolve_pipeline.get());
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g_renderer->SetTexture(0, m_efb_color_texture.get());
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g_renderer->SetSamplerState(0, RenderState::GetPointSamplerState());
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g_renderer->SetViewportAndScissor(clamped_region);
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g_renderer->Draw(0, 3);
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m_efb_resolve_color_texture->FinishedRendering();
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g_renderer->EndUtilityDrawing();
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}
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m_efb_resolve_color_texture->FinishedRendering();
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return m_efb_resolve_color_texture.get();
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}
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@ -487,6 +513,22 @@ bool FramebufferManager::CompileReadbackPipelines()
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m_efb_depth_resolve_pipeline = g_renderer->CreatePipeline(config);
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if (!m_efb_depth_resolve_pipeline)
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return false;
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if (!g_ActiveConfig.backend_info.bSupportsPartialMultisampleResolve)
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{
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config.framebuffer_state.color_texture_format = GetEFBColorFormat();
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auto color_resolve_shader = g_renderer->CreateShaderFromSource(
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ShaderStage::Pixel,
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FramebufferShaderGen::GenerateResolveColorPixelShader(GetEFBSamples()),
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"Color resolve pixel shader");
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if (!color_resolve_shader)
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return false;
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config.pixel_shader = color_resolve_shader.get();
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m_efb_color_resolve_pipeline = g_renderer->CreatePipeline(config);
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if (!m_efb_color_resolve_pipeline)
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return false;
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}
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}
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// EFB restore pipeline
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