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Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
So as long as the game supports, you can toggle controller input between them on the fly. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
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20 changed files with 271 additions and 208 deletions
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@ -100,6 +100,7 @@ struct CONTROLLER_MAPPING // GC PAD MAPPING
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std::string SRadius, SDiagonal, SRadiusC, SDiagonalC;
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bool bRadiusOnOff, bSquareToCircle, bRadiusOnOffC, bSquareToCircleC;
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bool rumble;
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bool enable;
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int eventnum; // Linux Event Number, Can't be found dynamically yet
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};
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@ -231,8 +232,6 @@ struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
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std::string SDiagonal;
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bool bSquareToCircle;
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bool bCircle2Square;
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bool bRollInvert;
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bool bPitchInvert;
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};
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