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Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
So as long as the game supports, you can toggle controller input between them on the fly. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
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20 changed files with 271 additions and 208 deletions
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@ -185,9 +185,13 @@ void DllDebugger(HWND _hParent, bool Show) {}
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void DllConfig(HWND _hParent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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// We do a pad search before creating the dialog
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WiiMoteEmu::Search_Devices(WiiMoteEmu::joyinfo, WiiMoteEmu::NumPads, WiiMoteEmu::NumGoodPads);
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DoInitialize();
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// Load settings
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g_Config.Load();
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#if defined(HAVE_WX) && HAVE_WX
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if (!m_BasicConfigFrame)
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m_BasicConfigFrame = new WiimoteBasicConfigDialog(GetParentedWxWindow(_hParent));
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@ -202,6 +206,7 @@ void DllConfig(HWND _hParent)
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#endif
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}
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// Start emulation
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void Initialize(void *init)
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{
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// Declarations
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