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Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
So as long as the game supports, you can toggle controller input between them on the fly. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
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20 changed files with 271 additions and 208 deletions
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@ -127,6 +127,7 @@ void Config::Save(int Slot)
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// Save the physical device ID
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file.Set(SectionName.c_str(), "joy_id", PadMapping[i].ID);
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file.Set(SectionName.c_str(), "enable", PadMapping[i].enable);
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// ===================
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// ==================================================================
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@ -190,7 +191,8 @@ void Config::Save(int Slot)
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void Config::Load(bool ChangePad, bool ChangeSaveByID)
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{
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// If there are no good pads don't load
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if (NumGoodPads == 0) return;
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if (NumGoodPads == 0)
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return;
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// Load file
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IniFile file;
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@ -219,6 +221,7 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
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if (!ChangePad)
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{
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file.Get(SectionName.c_str(), "joy_id", &PadMapping[i].ID, 0);
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file.Get(SectionName.c_str(), "enable", &PadMapping[i].enable, false);
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}
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// ==================================================================
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