mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-08 00:59:44 +00:00
D3D12: Implement XFB encoding/decoding (support Real XFB)
This commit is contained in:
parent
3372bfa6ab
commit
6f3573dda8
15 changed files with 342 additions and 164 deletions
|
@ -23,6 +23,8 @@ public:
|
|||
static D3D12_SHADER_BYTECODE GetAnaglyphPixelShader();
|
||||
static D3D12_SHADER_BYTECODE GetReinterpRGBA6ToRGB8PixelShader(bool multisampled);
|
||||
static D3D12_SHADER_BYTECODE GetReinterpRGB8ToRGBA6PixelShader(bool multisampled);
|
||||
static D3D12_SHADER_BYTECODE GetXFBEncodePixelShader();
|
||||
static D3D12_SHADER_BYTECODE GetXFBDecodePixelShader();
|
||||
|
||||
// Vertex shaders
|
||||
static D3D12_SHADER_BYTECODE GetSimpleVertexShader();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue