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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -3,6 +3,7 @@
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Import('env')
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files = [
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'Config.cpp',
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'GlobalControl.cpp',
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'BPMemory.cpp',
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'CPMemory.cpp',
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