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Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
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52ea8a0fd1
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44 changed files with 613 additions and 856 deletions
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@ -43,7 +43,7 @@ void Statistics::SwapDL()
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Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
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}
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void Statistics::ToString(char *ptr)
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char *Statistics::ToString(char *ptr)
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{
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char *p = ptr;
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p+=sprintf(p,"textures created: %i\n",stats.numTexturesCreated);
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@ -72,10 +72,11 @@ void Statistics::ToString(char *ptr)
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VertexLoaderManager::AppendListToString(&text1);
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// TODO: Check for buffer overflow
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p+=sprintf(p,"%s",text1.c_str());
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return p;
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}
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// Is this really needed?
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void Statistics::ToStringProj(char *ptr) {
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char *Statistics::ToStringProj(char *ptr) {
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char *p = ptr;
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p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
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p+=sprintf(p,"Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
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@ -94,4 +95,5 @@ void Statistics::ToStringProj(char *ptr) {
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p+=sprintf(p,"Projection 13: %f (%f)\n", stats.gproj_13, stats.g2proj_13);
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p+=sprintf(p,"Projection 14: %f (%f)\n", stats.gproj_14, stats.g2proj_14);
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p+=sprintf(p,"Projection 15: %f (%f)\n", stats.gproj_15, stats.g2proj_15);
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return p;
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}
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