mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-06 16:18:58 +00:00
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
52ea8a0fd1
commit
700f2ff694
44 changed files with 613 additions and 856 deletions
|
@ -1,182 +0,0 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Globals.h"
|
||||
#include "Common.h"
|
||||
#include "IniFile.h"
|
||||
#include "Config.h"
|
||||
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
|
||||
|
||||
Config g_Config;
|
||||
|
||||
Config::Config()
|
||||
{
|
||||
bRunning = false;
|
||||
}
|
||||
|
||||
void Config::Load()
|
||||
{
|
||||
std::string temp;
|
||||
IniFile iniFile;
|
||||
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
|
||||
// get resolution
|
||||
iniFile.Get("Hardware", "WindowedRes", &temp, "640x480");
|
||||
strncpy(iInternalRes, temp.c_str(), 16);
|
||||
iniFile.Get("Hardware", "FullscreenRes", &temp, "640x480");
|
||||
strncpy(iFSResolution, temp.c_str(), 16);
|
||||
|
||||
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
|
||||
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
|
||||
iniFile.Get("Hardware", "RenderToMainframe", &RenderToMainframe, false);
|
||||
iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
|
||||
iniFile.Get("Settings", "2xResolution", &b2xResolution, false);
|
||||
iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
|
||||
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
|
||||
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
|
||||
iniFile.Get("Settings", "Crop", &bCrop, false);
|
||||
iniFile.Get("Settings", "HideCursor", &bHideCursor, false);
|
||||
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
|
||||
iniFile.Get("Settings", "AutoScale", &bAutoScale, true);
|
||||
|
||||
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
|
||||
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
|
||||
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
|
||||
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
|
||||
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
|
||||
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
|
||||
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
|
||||
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
|
||||
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
|
||||
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
|
||||
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
|
||||
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
|
||||
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
|
||||
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
|
||||
|
||||
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
|
||||
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
|
||||
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
|
||||
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
|
||||
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
|
||||
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
|
||||
|
||||
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
||||
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
|
||||
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
|
||||
|
||||
iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
|
||||
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
|
||||
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
|
||||
iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
|
||||
|
||||
// Load common settings
|
||||
iniFile.Load(CONFIG_FILE);
|
||||
bool bTmp;
|
||||
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
|
||||
SetEnableAlert(bTmp);
|
||||
}
|
||||
|
||||
void Config::GameIniLoad()
|
||||
{
|
||||
IniFile *iniFile = ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.gameIni;
|
||||
if (! iniFile)
|
||||
return;
|
||||
|
||||
if (iniFile->Exists("Video", "ForceFiltering"))
|
||||
iniFile->Get("Video", "ForceFiltering", &bForceFiltering, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "MaxAnisotropy"))
|
||||
iniFile->Get("Video", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
|
||||
|
||||
if (iniFile->Exists("Video", "EFBCopyDisable"))
|
||||
iniFile->Get("Video", "EFBCopyDisable", &bEFBCopyDisable, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "EFBCopyDisableHotKey"))
|
||||
iniFile->Get("Video", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "EFBToRAMEnable"))
|
||||
iniFile->Get("Video", "EFBToRAMEnable", &bCopyEFBToRAM, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "SafeTextureCache"))
|
||||
iniFile->Get("Video", "SafeTextureCache", &bSafeTextureCache, false);
|
||||
|
||||
if (iniFile->Exists("Video", "MSAA"))
|
||||
iniFile->Get("Video", "MSAA", &iMultisampleMode, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "DstAlphaPass"))
|
||||
iniFile->Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
|
||||
|
||||
if (iniFile->Exists("Video", "UseXFB"))
|
||||
iniFile->Get("Video", "UseXFB", &bUseXFB, 0);
|
||||
|
||||
if (iniFile->Exists("Video", "ProjectionHack"))
|
||||
iniFile->Get("Video", "ProjectionHack", &iPhackvalue, 0);
|
||||
}
|
||||
|
||||
void Config::Save()
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
iniFile.Set("Hardware", "WindowedRes", iInternalRes);
|
||||
iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
|
||||
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
|
||||
iniFile.Set("Hardware", "VSync", bVSync);
|
||||
iniFile.Set("Hardware", "RenderToMainframe", RenderToMainframe);
|
||||
iniFile.Set("Settings", "StretchToFit", bNativeResolution);
|
||||
iniFile.Set("Settings", "2xResolution", b2xResolution);
|
||||
iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
|
||||
iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
|
||||
iniFile.Set("Settings", "Crop", bCrop);
|
||||
iniFile.Set("Settings", "wideScreenHack", bWidescreenHack);
|
||||
iniFile.Set("Settings", "HideCursor", bHideCursor);
|
||||
iniFile.Set("Settings", "UseXFB", bUseXFB);
|
||||
iniFile.Set("Settings", "AutoScale", bAutoScale);
|
||||
|
||||
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
iniFile.Set("Settings", "ShowFPS", bShowFPS);
|
||||
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
|
||||
iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
|
||||
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
|
||||
iniFile.Set("Settings", "Show", iCompileDLsLevel);
|
||||
iniFile.Set("Settings", "DumpTextures", bDumpTextures);
|
||||
iniFile.Set("Settings", "HiresTextures", bHiresTextures);
|
||||
iniFile.Set("Settings", "DumpEFBTarget", bDumpEFBTarget);
|
||||
iniFile.Set("Settings", "DumpFrames", bDumpFrames);
|
||||
iniFile.Set("Settings", "FreeLook", bFreeLook);
|
||||
iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
||||
iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
|
||||
iniFile.Set("Settings", "MSAA", iMultisampleMode);
|
||||
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
iniFile.Set("Settings", "Wireframe", bWireFrame);
|
||||
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
|
||||
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
|
||||
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
iniFile.Set("Settings", "DisableFog", bDisableFog);
|
||||
|
||||
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
||||
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
|
||||
iniFile.Set("Enhancements", "PostProcessingShader", sPostProcessingShader);
|
||||
|
||||
iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
|
||||
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
|
||||
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
|
||||
iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
|
||||
|
||||
iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue