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ShaderCaches: remove unneeded typedefs
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c1c311d132
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7066689131
10 changed files with 24 additions and 26 deletions
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@ -27,7 +27,7 @@ namespace DX11
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PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
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PixelShaderUid PixelShaderCache::last_uid;
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UidChecker<PixelShaderUid,PixelShaderCode> PixelShaderCache::pixel_uid_checker;
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UidChecker<PixelShaderUid, ShaderCode> PixelShaderCache::pixel_uid_checker;
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LinearDiskCache<PixelShaderUid, u8> g_ps_disk_cache;
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@ -531,7 +531,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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GetPixelShaderUid(uid, dstAlphaMode, API_D3D, components);
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if (g_ActiveConfig.bEnableShaderDebugging)
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{
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PixelShaderCode code;
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ShaderCode code;
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GeneratePixelShaderCode(code, dstAlphaMode, API_D3D, components);
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pixel_uid_checker.AddToIndexAndCheck(code, uid, "Pixel", "p");
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}
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@ -561,7 +561,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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}
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// Need to compile a new shader
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PixelShaderCode code;
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ShaderCode code;
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GeneratePixelShaderCode(code, dstAlphaMode, API_D3D, components);
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D3DBlob* pbytecode;
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