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Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads 2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons 3. Added SDL (from the current SVN) to get debugging information for SDL.dll 4. Added 'Upright Wiimote' option to emulated Wiimote options git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
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590 changed files with 197210 additions and 17135 deletions
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@ -41,6 +41,7 @@ struct Config
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Config();
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void Load(bool ChangePad = false);
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void Save(int Slot = -1);
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bool Loaded;
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struct PadRange
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{
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@ -59,6 +60,7 @@ struct Config
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TRIGGER
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};
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int Type;
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bool Upright;
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PadRange Range;
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};
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struct PadNunchuck
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