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Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads 2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons 3. Added SDL (from the current SVN) to get debugging information for SDL.dll 4. Added 'Upright Wiimote' option to emulated Wiimote options git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
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590 changed files with 197210 additions and 17135 deletions
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@ -57,7 +57,8 @@ wiimote_key g_ExtKey; // The extension encryption key
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bool g_Encryption; // Encryption on or off
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// Gamepad input
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int NumPads = 0, NumGoodPads = 0; // Number of goods pads
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int NumPads = 0, NumDIDevices = 0; // Number of pads
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bool SDLPolling = true;
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std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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InputCommon::CONTROLLER_STATE_NEW PadState[4];
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InputCommon::CONTROLLER_MAPPING_NEW PadMapping[4];
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