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Wiimote and nJoy > Gamepad changes
1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads 2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons 3. Added SDL (from the current SVN) to get debugging information for SDL.dll 4. Added 'Upright Wiimote' option to emulated Wiimote options git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
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590 changed files with 197210 additions and 17135 deletions
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@ -41,7 +41,7 @@ void Shutdown(void);
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void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ;
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void Update();
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void readKeyboard();
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void ReadKeyboard();
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// Recordings
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void LoadRecordedMovements();
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@ -52,8 +52,14 @@ void UpdateEeprom();
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void UpdateExtRegisterBlocks();
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// Gamepad
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
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void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons);
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bool LocalSearchDevices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads);
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bool LocalSearchDevicesReset(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads);
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bool DoLocalSearchDevices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads);
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bool IsConnected(std::string Name);
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bool IsPolling();
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void EnablePolling(bool Enable);
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std::string IDToName(int ID);
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void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller);
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void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr);
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// Accelerometer
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