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[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
Conflicts: CMakeLists.txt Externals/GLew/glew.vcxproj Externals/GLew/glew.vcxproj.filters Source/Core/VideoBackends/OGL/CMakeLists.txt Source/Core/VideoBackends/OGL/GLFunctions.cpp Source/Core/VideoBackends/OGL/GLFunctions.h Source/Core/VideoBackends/OGL/GLUtil.h Source/Core/VideoBackends/OGL/Render.cpp Source/VSProps/Base.props
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65 changed files with 16217 additions and 52746 deletions
2194
Externals/GL/GL/gl.h
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Externals/GL/GL/gl.h
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Externals/GL/GL/glext.h
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Externals/GL/GL/glext.h
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Externals/GLES3/GLES3/gl3.h
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Externals/GLES3/GLES3/gl3.h
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Externals/GLES3/GLES3/gl3ext.h
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#ifndef __gl3ext_h_
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#define __gl3ext_h_
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/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/* OpenGL ES 3 Extensions
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*
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* After an OES extension's interactions with OpenGl ES 3.0 have been documented,
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* its tokens and function definitions should be added to this file in a manner
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* that does not conflict with gl2ext.h or gl3.h.
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*
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* Tokens and function definitions for extensions that have become standard
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* features in OpenGL ES 3.0 will not be added to this file.
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*
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* Applications using OpenGL-ES-2-only extensions should include gl2ext.h
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*/
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#endif /* __gl3ext_h_ */
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Externals/GLES3/GLES3/gl3platform.h
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#ifndef __gl3platform_h_
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#define __gl3platform_h_
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/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
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*
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* Adopters may modify khrplatform.h and this file to suit their platform.
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* You are encouraged to submit all modifications to the Khronos group so that
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* they can be included in future versions of this file. Please submit changes
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* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
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* by filing a bug against product "OpenGL-ES" component "Registry".
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*/
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#include <KHR/khrplatform.h>
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#ifndef GL_APICALL
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#define GL_APICALL KHRONOS_APICALL
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#endif
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#ifndef GL_APIENTRY
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#define GL_APIENTRY KHRONOS_APIENTRY
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#endif
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#endif /* __gl3platform_h_ */
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Externals/GLew/CMakeLists.txt
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Externals/GLew/CMakeLists.txt
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include_directories(include)
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set(SRCS src/glew.c)
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add_library(GLEW STATIC ${SRCS})
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Externals/GLew/glew.vcxproj
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Externals/GLew/glew.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\glew.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\GL\glew.h" />
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<ClInclude Include="include\GL\wglew.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\Source\VSProps\Base.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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Externals/GLew/glew.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="src\glew.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\GL\glew.h" />
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<ClInclude Include="include\GL\wglew.h" />
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</ItemGroup>
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</Project>
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18062
Externals/GLew/include/GL/glew.h
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Externals/GLew/include/GL/glxew.h
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Externals/GLew/include/GL/glxew.h
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Externals/GLew/include/GL/wglew.h
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Externals/GLew/src/glew.c
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Externals/GLew/src/glew.c
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Externals/GLew/src/glewinfo.c
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Externals/GLew/src/visualinfo.c
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