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VideoBackends: Add Metal renderer
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parent
b0b5faa793
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716c0980d7
42 changed files with 3714 additions and 47 deletions
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@ -150,8 +150,8 @@ void Renderer::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
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D3D::context->DrawIndexed(num_indices, base_index, base_vertex);
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}
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void Renderer::DispatchComputeShader(const AbstractShader* shader, u32 groups_x, u32 groups_y,
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u32 groups_z)
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void Renderer::DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
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u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z)
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{
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D3D::stateman->SetComputeShader(static_cast<const DXShader*>(shader)->GetD3DComputeShader());
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D3D::stateman->SyncComputeBindings();
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@ -57,8 +57,8 @@ public:
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float far_depth) override;
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void Draw(u32 base_vertex, u32 num_vertices) override;
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void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
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void DispatchComputeShader(const AbstractShader* shader, u32 groups_x, u32 groups_y,
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u32 groups_z) override;
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void DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
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u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z) override;
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void BindBackbuffer(const ClearColor& clear_color = {}) override;
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void PresentBackbuffer() override;
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void SetFullscreen(bool enable_fullscreen) override;
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