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VideoBackends: Add Metal renderer
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42 changed files with 3714 additions and 47 deletions
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@ -60,6 +60,9 @@ std::string GetDiskShaderCacheFileName(APIType api_type, const char* type, bool
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case APIType::D3D:
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filename += "D3D";
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break;
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case APIType::Metal:
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filename += "Metal";
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break;
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case APIType::OpenGL:
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filename += "OpenGL";
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break;
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