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Only use framebuffer_blit for the final screen copy if multisampling is enabled. Should restore some compatibility with terrible laptop gfx cards that got lost with the introduction of MSAA.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2657 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1042,7 +1042,7 @@ void Renderer::Swap(const TRectangle& rc)
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v_max = (float)GetTargetHeight();
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}
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if (s_bHaveFramebufferBlit)
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if (/*s_bHaveFramebufferBlit*/ s_MSAASamples > 1)
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{
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// Use framebuffer blit to stretch screen.
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// No messing around with annoying glBegin and viewports, plus can support multisampling.
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