mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-31 13:18:50 +00:00
VideoCommon: return code/uid from shader gens
rather than passing in non-const references
This commit is contained in:
parent
c04358fbe2
commit
71d1eb3c31
10 changed files with 48 additions and 60 deletions
|
@ -26,5 +26,5 @@ struct geometry_shader_uid_data
|
|||
|
||||
typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
|
||||
|
||||
void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE ApiType);
|
||||
void GetGeometryShaderUid(GeometryShaderUid& object, u32 primitive_type, API_TYPE ApiType);
|
||||
ShaderCode GenerateGeometryShaderCode(u32 primitive_type, API_TYPE ApiType);
|
||||
GeometryShaderUid GetGeometryShaderUid(u32 primitive_type, API_TYPE ApiType);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue