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PixelShaderGen: Use spaces instead of tabs for vertical alignment
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1 changed files with 8 additions and 8 deletions
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@ -1100,14 +1100,14 @@ static inline void SampleTexture(T& out, const char *texcoords, const char *texs
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static const char *tevAlphaFuncsTable[] =
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{
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"(false)", // NEVER
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"(prev.a < %s)", // LESS
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"(prev.a == %s)", // EQUAL
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"(prev.a <= %s)", // LEQUAL
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"(prev.a > %s)", // GREATER
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"(prev.a != %s)", // NEQUAL
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"(prev.a >= %s)", // GEQUAL
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"(true)" // ALWAYS
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"(false)", // NEVER
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"(prev.a < %s)", // LESS
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"(prev.a == %s)", // EQUAL
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"(prev.a <= %s)", // LEQUAL
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"(prev.a > %s)", // GREATER
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"(prev.a != %s)", // NEQUAL
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"(prev.a >= %s)", // GEQUAL
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"(true)" // ALWAYS
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};
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static const char *tevAlphaFunclogicTable[] =
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