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Cleaned up NetPlay a bit, fixed some UI text.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6425 8ced0084-cf51-0410-be5f-012b33b47a6e
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10 changed files with 88 additions and 228 deletions
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@ -30,23 +30,10 @@
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#include <wx/gbsizer.h>
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#include <wx/listbox.h>
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#include <wx/spinctrl.h>
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//#include <wx/thread.h>
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#include "GameListCtrl.h"
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// just leaving these here so i can find something later if i need it
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//#include "Frame.h"
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//#include "Globals.h"
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//#include "BootManager.h"
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//#include "Common.h"
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//#include "NetStructs.h"
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//#include "Core.h"
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//#include "HW/SI.h"
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//#include "HW/SI_Device.h"
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//#include "HW/SI_DeviceGCController.h"
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//#include "Timer.h"
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#include "LockingQueue.h"
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#include "FifoQueue.h"
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enum
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{
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@ -82,8 +69,7 @@ public:
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, const std::string& game, const bool is_hosting = false);
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~NetPlayDiag();
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LockingQueue<std::string> chat_msgs;
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//std::string chat_msg;
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Common::FifoQueue<std::string> chat_msgs;
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void OnStart(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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@ -109,7 +95,6 @@ private:
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std::vector<int> m_playerids;
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const CGameListCtrl* const m_game_list;
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//NetPlay* const m_netplay;
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};
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DECLARE_EVENT_TYPE(wxEVT_THREAD, -1)
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