Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-10-24 23:08:46 +00:00
parent a03f39ac36
commit 72d8c3344b
30 changed files with 591 additions and 474 deletions

View file

@ -317,9 +317,9 @@ void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, in
}
}
void VertexLoader::WriteCall(void (LOADERDECL *func)(void *))
void VertexLoader::WriteCall(TPipelineFunction func)
{
m_PipelineStates[m_numPipelineStates++] = func;;
m_PipelineStates[m_numPipelineStates++] = func;
}
using namespace Gen;