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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -224,7 +224,7 @@ const u16 s_mtrltable[16][2] = {{0, 0}, {0, 1}, {1, 1}, {0, 2},
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// =======================================================================================
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// Syncs the shader constant buffers with xfmem
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// ----------------
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void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
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void VertexShaderMngr::SetConstants()
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{
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//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
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//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
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