TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.

This commit is contained in:
NeoBrainX 2012-05-13 15:38:56 +02:00
parent 41d37ab0a0
commit 72e83140f0
3 changed files with 33 additions and 20 deletions

View file

@ -33,13 +33,13 @@ extern int frameCount;
enum
{
TEMP_SIZE = (2048 * 2048 * 4),
TEXTURE_KILL_THRESHOLD = 200,
};
TextureCache *g_texture_cache;
GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
unsigned int TextureCache::temp_size;
TextureCache::TexCache TextureCache::textures;
bool TextureCache::DeferredInvalidate;
@ -50,8 +50,9 @@ TextureCache::TCacheEntryBase::~TCacheEntryBase()
TextureCache::TextureCache()
{
temp_size = 2048 * 2048 * 4;
if (!temp)
temp = (u8*)AllocateAlignedMemory(TEMP_SIZE,16);
temp = (u8*)AllocateAlignedMemory(temp_size, 16);
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
@ -200,7 +201,7 @@ bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsign
return true;
}
PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height, u8* dest)
PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height)
{
char texPathTemp[MAX_PATH];
unsigned int newWidth = 0;
@ -211,7 +212,17 @@ PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsign
else
sprintf(texPathTemp, "%s_%08x_%i_mip%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat, level);
PC_TexFormat ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, dest);
unsigned int required_size = 0;
PC_TexFormat ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
if (ret == PC_TEX_FMT_NONE && temp_size < required_size)
{
// Allocate more memory and try again
// TODO: Should probably check if newWidth and newHeight are texture dimensions which are actually supported by the current video backend
temp_size = required_size;
FreeAlignedMemory(temp);
temp = (u8*)AllocateAlignedMemory(temp_size, 16);
ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
}
if (ret != PC_TEX_FMT_NONE)
{
@ -350,7 +361,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
if (g_ActiveConfig.bHiresTextures)
{
pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height, temp);
pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height);
if (pcfmt != PC_TEX_FMT_NONE)
{
expandedWidth = width;
@ -452,7 +463,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight, temp);
LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight);
entry->Load(currentWidth, currentHeight, currentWidth, level, false);
mipWidth >>= 1;