mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-09 09:39:13 +00:00
Vulkan: Implement compute-shader based GPU texture decoding
This commit is contained in:
parent
5fbc63fbcf
commit
739aced97c
5 changed files with 226 additions and 2 deletions
|
@ -235,6 +235,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
|
|||
config->backend_info.bSupportsClipControl = true; // Assumed support.
|
||||
config->backend_info.bSupportsMultithreading = true; // Assumed support.
|
||||
config->backend_info.bSupportsComputeShaders = true; // Assumed support.
|
||||
config->backend_info.bSupportsGPUTextureDecoding = true; // Assumed support.
|
||||
config->backend_info.bSupportsInternalResolutionFrameDumps = true; // Assumed support.
|
||||
config->backend_info.bSupportsPostProcessing = false; // No support yet.
|
||||
config->backend_info.bSupportsDualSourceBlend = false; // Dependent on features.
|
||||
|
@ -245,7 +246,6 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
|
|||
config->backend_info.bSupportsSSAA = false; // Dependent on features.
|
||||
config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
|
||||
config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
|
||||
config->backend_info.bSupportsGPUTextureDecoding = false; // No support yet.
|
||||
}
|
||||
|
||||
void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue