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Dlist Cache step 2:
include referenced array data in the hash to avoid problems in some games. this version is a slower than the last version but is more stable, still much work to do but so little time to do it :) Added Dlist Caching Option to the plugin configuration so anyone can compare the performance change. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6205 8ced0084-cf51-0410-be5f-012b33b47a6e
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8 changed files with 201 additions and 141 deletions
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@ -6,7 +6,6 @@
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#define IDD_SETTINGS 103
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#define IDD_ADVANCED 105
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#define IDC_ADAPTER 1001
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//#define IDC_ANTIALIASMODE 1002
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#define IDC_VSYNC 1006
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#define IDC_ASPECT_16_9 1008
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#define IDC_ASPECT_4_3 1009
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@ -19,15 +18,10 @@
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#define IDC_OVERLAYSTATS 1016
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#define IDC_OVERLAYPROJSTATS 1017
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#define IDC_ENABLEEFBCOPY 1018
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//#define IDC_EFBTORAM 1019
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//#define IDC_EFBTOTEX 1020
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#define IDC_TEXFMT_OVERLAY 1024
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#define IDC_TEXFMT_CENTER 1025
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#define IDC_ENABLEXFB 1026
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#define IDC_FORCEANISOTROPY 1027
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//#define IDC_ENABLEXFB2 1027
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//#define IDC_ENABLEREALXFB 1027
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//#define IDC_LOADHIRESTEXTURE 1028
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#define IDC_EFBSCALEDCOPY 1029
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#define IDC_OSDHOTKEY 1030
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#define IDC_COMBO2 1040
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@ -36,7 +30,7 @@
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#define IDC_SAFE_TEXTURE_CACHE_NORMAL 1042
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#define IDC_RADIO3 1043
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#define IDC_SAFE_TEXTURE_CACHE_FAST 1043
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//#define IDC_DISABLEMIPS 1100
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#define IDC_DLIST_CACHING 1044
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#define IDC_STATIC -1
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// Next default values for new objects
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@ -45,7 +39,7 @@
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 106
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1044
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#define _APS_NEXT_CONTROL_VALUE 1045
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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