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Core: Remove RunAsCPUThread
It's a fine function, but CPUThreadGuard is more vogue. Also, its potential for being confused with RunOnCPUThread will not be missed.
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3948ac9513
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11 changed files with 64 additions and 91 deletions
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@ -112,9 +112,9 @@ static void RunWithGPUThreadInactive(std::function<void()> f)
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}
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else
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{
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// If we reach here, we can call Core::PauseAndLock (which we do using RunAsCPUThread).
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Core::RunAsCPUThread(std::move(f));
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// If we reach here, we can call Core::PauseAndLock (which we do using a CPUThreadGuard).
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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f();
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}
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}
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@ -52,7 +52,7 @@ static bool QtMsgAlertHandler(const char* caption, const char* text, bool yes_no
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std::optional<bool> r = RunOnObject(QApplication::instance(), [&] {
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// If we were called from the CPU/GPU thread, set us as the CPU/GPU thread.
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// This information is used in order to avoid deadlocks when calling e.g.
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// Host::SetRenderFocus or Core::RunAsCPUThread. (Host::SetRenderFocus
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// Host::SetRenderFocus or Core::CPUThreadGuard. (Host::SetRenderFocus
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// can get called automatically when a dialog steals the focus.)
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Common::ScopeGuard cpu_scope_guard(&Core::UndeclareAsCPUThread);
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@ -1932,12 +1932,13 @@ void MainWindow::OnStopRecording()
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void MainWindow::OnExportRecording()
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{
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Core::RunAsCPUThread([this] {
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QString dtm_file = DolphinFileDialog::getSaveFileName(
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this, tr("Save Recording File As"), QString(), tr("Dolphin TAS Movies (*.dtm)"));
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if (!dtm_file.isEmpty())
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Core::System::GetInstance().GetMovie().SaveRecording(dtm_file.toStdString());
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});
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auto& system = Core::System::GetInstance();
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const Core::CPUThreadGuard guard(system);
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QString dtm_file = DolphinFileDialog::getSaveFileName(
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this, tr("Save Recording File As"), QString(), tr("Dolphin TAS Movies (*.dtm)"));
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if (!dtm_file.isEmpty())
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system.GetMovie().SaveRecording(dtm_file.toStdString());
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}
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void MainWindow::OnActivateChat()
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@ -1990,13 +1991,12 @@ void MainWindow::ShowTASInput()
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void MainWindow::OnConnectWiiRemote(int id)
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{
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Core::RunAsCPUThread([&] {
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if (const auto bt = WiiUtils::GetBluetoothEmuDevice())
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{
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const auto wm = bt->AccessWiimoteByIndex(id);
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wm->Activate(!wm->IsConnected());
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}
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});
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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if (const auto bt = WiiUtils::GetBluetoothEmuDevice())
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{
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const auto wm = bt->AccessWiimoteByIndex(id);
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wm->Activate(!wm->IsConnected());
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}
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}
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#ifdef USE_RETRO_ACHIEVEMENTS
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