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One step closer to fixing D3D. Now textures are set properly.
Still, memory leak exists for some unknown reason (we don't allocate more pages and we release every texture) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2601 8ced0084-cf51-0410-be5f-012b33b47a6e
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7 changed files with 97 additions and 61 deletions
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@ -101,7 +101,7 @@ void VertexShaderCache::SetShader(u32 components)
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INCSTAT(stats.numVertexShadersCreated);
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SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
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} else {
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PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
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//PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
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}
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D3D::dev->SetFVF(NULL);
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