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GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
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02a4b49df1
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17 changed files with 268 additions and 289 deletions
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@ -189,7 +189,7 @@ void DllConfig(HWND _hParent)
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{
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for (int i = 0; i < modeNum; i++)
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{
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if(px != modes[i]->hdisplay && py != modes[i]->vdisplay)
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if (px != modes[i]->hdisplay && py != modes[i]->vdisplay)
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{
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char temp[32];
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sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
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@ -219,8 +219,6 @@ void DllConfig(HWND _hParent)
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void Initialize(void *init)
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{
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//Console::Open();
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frameCount = 0;
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SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
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g_VideoInitialize = *(_pVideoInitialize); // Create a shortcut to _pVideoInitialize that can also update it
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@ -250,8 +248,6 @@ void DoState(unsigned char **ptr, int mode) {
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#endif
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// Clear all caches that touch RAM
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TextureMngr::Invalidate(false);
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// DisplayListManager::Invalidate();
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VertexLoaderManager::MarkAllDirty();
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PointerWrap p(ptr, mode);
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