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* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ... * Some more key bindings * Removes duplicate ifdef _Win32 from VKToString * Made VKToString a little faster (smarter) (but don't expect any speedups though...) * Corrects Pal60 name in Config (it was Pal6) I'm still trying to figure out why the Toggle Fullscreen Button doesn't work... Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
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4 changed files with 23 additions and 14 deletions
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@ -131,8 +131,12 @@ void DInput::DIKToString(unsigned int keycode, char *keyStr)
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strcpy(keyStr, "Num Decimal");
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break;
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case DIK_NUMPADCOMMA:
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case DIK_ABNT_C2:
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strcpy(keyStr, "Num Separator");
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break;
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case DIK_NUMPADEQUALS:
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strcpy(keyStr, "Num =");
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break;
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default:
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// TODO: Switch to unicode GetKeyNameText?
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GetKeyNameTextA(keycode << 16, keyStr, 64);
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