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Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one macro parameter.
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28 changed files with 86 additions and 91 deletions
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@ -62,7 +62,7 @@ public:
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int BeginAppendData(void** write_ptr, unsigned int size, unsigned int vertex_size)
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{
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DEBUG_ASSERT(VIDEO, size < max_size);
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DEBUG_ASSERT(size < max_size);
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D3D11_MAPPED_SUBRESOURCE map;
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unsigned int aligned_offset = Common::AlignUp(offset, vertex_size);
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