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revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2504 8ced0084-cf51-0410-be5f-012b33b47a6e
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7 changed files with 52 additions and 105 deletions
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@ -21,6 +21,6 @@
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namespace D3D
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{
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LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len);
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LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len);
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LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len, bool assembly);
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LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len, bool assembly);
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}
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