- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.

Who cares about DX9 and OGL anyway :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2010-11-27 11:11:05 +00:00
parent 5340b4cb95
commit 7698d85a8e
11 changed files with 156 additions and 60 deletions

View file

@ -56,11 +56,6 @@
HINSTANCE g_hInstance = NULL;
bool IsD3D()
{
return true;
}
// This is used for the functions right below here which use wxwidgets
#if defined(HAVE_WX) && HAVE_WX
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);