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VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
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@ -11,6 +11,7 @@
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namespace VideoCommon
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{
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class CustomTextureData;
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struct MaterialData;
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struct PixelShaderData;
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// This class provides functionality to load
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@ -49,5 +50,8 @@ public:
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// Loads a pixel shader
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virtual LoadInfo LoadPixelShader(const AssetID& asset_id, PixelShaderData* data) = 0;
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// Loads a material
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virtual LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) = 0;
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};
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} // namespace VideoCommon
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