Merge pull request #11681 from iwubcode/asset_management

VideoCommon: migrate texture packs to use the asset loader system
This commit is contained in:
Admiral H. Curtiss 2023-06-08 22:21:12 +02:00 committed by GitHub
commit 7845fb00ee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 171 additions and 353 deletions

View file

@ -42,13 +42,9 @@ void DynamicInputTextureManager::Load()
void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file,
const std::vector<std::string>& controller_names)
{
bool any_dirty = false;
for (const auto& configuration : m_configuration)
{
any_dirty |= configuration.GenerateTextures(file, controller_names);
(void)configuration.GenerateTextures(file, controller_names);
}
if (any_dirty && g_texture_cache && Core::GetState() != Core::State::Starting)
g_texture_cache->ForceReloadTextures();
}
} // namespace InputCommon