mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-12 02:59:00 +00:00
Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
9da4fe086b
commit
7854bd7109
36 changed files with 735 additions and 1112 deletions
|
@ -39,9 +39,7 @@ private:
|
|||
LPDIRECT3DPIXELSHADER9 shader;
|
||||
bool owns_shader;
|
||||
int frameCount;
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
std::string code;
|
||||
#endif
|
||||
|
||||
PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
|
||||
void Destroy()
|
||||
{
|
||||
|
@ -66,8 +64,6 @@ public:
|
|||
static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
|
||||
static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode);
|
||||
static LPDIRECT3DPIXELSHADER9 GetClearProgram();
|
||||
|
||||
static std::string GetCurrentShaderCode();
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue