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Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
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9da4fe086b
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36 changed files with 735 additions and 1112 deletions
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@ -19,14 +19,13 @@
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#include "Atomic.h"
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#include "Thread.h"
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#include "LogManager.h"
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#include "debugger/debugger.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "VideoConfigDiag.h"
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#endif // HAVE_WX
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#if defined(HAVE_WX) && HAVE_WX
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#include "Debugger/Debugger.h"
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#include "DebuggerPanel.h"
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#endif // HAVE_WX
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#include "MainBase.h"
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@ -64,7 +63,7 @@ WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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void *DllDebugger(void *_hParent, bool Show)
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{
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#if defined(HAVE_WX) && HAVE_WX
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return new GFXDebuggerDX9((wxWindow *)_hParent);
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return new GFXDebuggerPanel((wxWindow*)_hParent);
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#else
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return NULL;
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#endif
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@ -158,6 +157,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsRealXFB = true;
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bAllowSignedBytes = false;
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g_Config.backend_info.bSupportsDualSourceBlend = false;
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}
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void DllConfig(void *_hParent)
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